Was ändert sich mit dem neuen (minni) Update? So einiges! Schiffe:
Die indus werden Komplett überarbeitet und bekommen teilweise neue Aufgaben. In zukunft giebt es von jeder Rasse einen für große Mengen, einen für "Sichere Transporte" Und dazu noch ein paar Spezielle. https://forums.eveonline.com/default.asp...819&find=unread
Die nächsten Schiffe sind die HACs. sie bekommen den selben Rollenbonus wie die AssiFrigs "50% reduction in MicroWarpdrive signature radius penalty" Also nur halb soviel Singnaturaufschlag durch MWDs Auserdem werden sie mal generalüberhohlt. Teilweise sind es nur kleine Anpassung, teilweise große Umbauten. https://forums.eveonline.com/default.asp...029&find=unread
ZitatSACRILEGE
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Amarr Cruiser Bonuses: 5% to Heavy Assault and Heavy Missile damage (added heavy missiles) 4% to all Armor Resistances
Heavy Assault Cruiser Bonuses: 5% reduction of capacitor recharge time 5% bonus to Missile Launcher rate of fire
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gallente Cruiser Bonuses: 10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage) 10% bonus to drone hitpoints and Damage
Heavy Assault Cruiser Bonuses: 5 km bonus to Drone operation range per level 50 m3 extra Drone Bay per level
ZitatMedium Rails (all sizes and metas): +15% Rate of Fire +15% Damage Multiplier -15% Tracking Speed
Medium Beams: +25% Damage Multiplier -10% Tracking Speed
Medium Artillery: +10% Rate of Fire -5% Tracking
Nosferatu mechanic change: Derzeit ist es so, das dein Ziel mehr % Cap haben mus als du um es auszusaugen. In zukunft geht es nach den Tazächlichen Cap Punkten. Also in erster Linie ist es besonders gut, wen ein kleines Schif ein größeres Nost. https://forums.eveonline.com/default.asp...153&find=unread
Shield boost und armor rep rate wird erhöht Quelle
ZitatSince we are reducing the power level of defensive gang links in Odyssey 1.1, we are planning to take the opportunity to also tweak local repairing some more. We will be boosting the rep amount of most local repair modules, such that someone with gang links after the patch will still rep less, but someone without gang links will rep more than they do now.
This will be a fairly short OP but I wanted to keep the feedback thread separate.
Increase the rep amount for all armor repairers (including AARs) by 15% Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
ZitatWarfare links (other than mining links) can no longer be activated inside a starbase forcefield People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.
Powergrid need of all warfare links modules decreased by 100. This goes alongside the balance changes to command ships, battlecruisers and strategic cruisers. We want to be able to balance a ship's fittings such that fitting choices allow people different tradeoffs for the choice of what to do with their unbonused "utility" highslots. Some may want to leave it empty or go with a small neut, some may want to fit a gang link fore 100 or 110 pwg, some may want to go with a medium neut at 175 pwg. All of those choices provide different benefits and will require different sacrifices.
Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems:
The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links: Loki: Siege, Armored, Skirmish Proteus: Armored, Skirmish, Information Tengu: Siege, Skirmish, Information Legion: Armored, Skirmish, Information
Next we'll cover the changes to the link bonuses themselves. In 1.1 some links will be getting reductions in their maximum possible strength (although none of them are dropping below the maximum levels that were possible before the introduction of Strategic cruisers and Tech Two links). We are also smoothing out the advancement path for gang boosting gameplay, making the base links stronger and reducing the effect of the modifiers on that strength. This will make the training path for gang boosting more of a slope and less of a cliff.
Our changes to the modifiers to warfare link strength are: The four Warfare Specialist skill bonus changed from the current 100% bonus per level (after the first level) to 20% bonus per level. Mindlink bonus reduced from +50% to +25% T3 Warfare processor subsystem bonus changed to 2% per level. Command Ship link bonuses changed to a static 15% bonus. Orcas and Rorquals keep their 3% and 5% bonuses respectively.
And below you will find the changes to the base strength of each warfare link, including the maximum available boost (with all skills and the mindlink and maximum ship bonuses) both before and after the patch.
All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 35.2% Former max bonus: 35.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 79.7% Former max bonus: 79%
We are also making some changes to the specific bonuses from the Information Warfare Skill, Information Warfare Mindlink and the Information Warfare: Sensor Integrity link: The Info Warfare skill and mindlink will now give a bonus to scan resolution instead of lock range Information Warfare: Sensor Integrity link will provide its bonus to both sensor strength and lock range.
We are planning to extend the bonuses from the defensive gang links to local capital repair modules.
And finally we're making some significant changes to the availability of mindlink implants: Adding normal mindlinks (including mining mindlinks) to the Concord LP store for 20,000 Concord LP and 20m isk (~60-80m final product sale price). Adding Navy Mindlinks with the 25% bonus to two different disciplines at once (matching racial command ship bonuses) to the normal racial LP stores at 150,000 LP and 50m isk (~200m isk final product sale price).