Beiträge: 16
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| Zuletzt Online: 28.10.2013
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Gang links ect. werden geändert Quelle
Zitat Warfare links (other than mining links) can no longer be activated inside a starbase forcefield People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.
Powergrid need of all warfare links modules decreased by 100. This goes alongside the balance changes to command ships, battlecruisers and strategic cruisers. We want to be able to balance a ship's fittings such that fitting choices allow people different tradeoffs for the choice of what to do with their unbonused "utility" highslots. Some may want to leave it empty or go with a small neut, some may want to fit a gang link fore 100 or 110 pwg, some may want to go with a medium neut at 175 pwg. All of those choices provide different benefits and will require different sacrifices.
Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems:
The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links: Loki: Siege, Armored, Skirmish Proteus: Armored, Skirmish, Information Tengu: Siege, Skirmish, Information Legion: Armored, Skirmish, Information
Next we'll cover the changes to the link bonuses themselves. In 1.1 some links will be getting reductions in their maximum possible strength (although none of them are dropping below the maximum levels that were possible before the introduction of Strategic cruisers and Tech Two links). We are also smoothing out the advancement path for gang boosting gameplay, making the base links stronger and reducing the effect of the modifiers on that strength. This will make the training path for gang boosting more of a slope and less of a cliff.
Our changes to the modifiers to warfare link strength are: The four Warfare Specialist skill bonus changed from the current 100% bonus per level (after the first level) to 20% bonus per level. Mindlink bonus reduced from +50% to +25% T3 Warfare processor subsystem bonus changed to 2% per level. Command Ship link bonuses changed to a static 15% bonus. Orcas and Rorquals keep their 3% and 5% bonuses respectively.
And below you will find the changes to the base strength of each warfare link, including the maximum available boost (with all skills and the mindlink and maximum ship bonuses) both before and after the patch.
All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 35.2% Former max bonus: 35.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 79.7% Former max bonus: 79%
We are also making some changes to the specific bonuses from the Information Warfare Skill, Information Warfare Mindlink and the Information Warfare: Sensor Integrity link: The Info Warfare skill and mindlink will now give a bonus to scan resolution instead of lock range Information Warfare: Sensor Integrity link will provide its bonus to both sensor strength and lock range.
We are planning to extend the bonuses from the defensive gang links to local capital repair modules.
And finally we're making some significant changes to the availability of mindlink implants: Adding normal mindlinks (including mining mindlinks) to the Concord LP store for 20,000 Concord LP and 20m isk (~60-80m final product sale price). Adding Navy Mindlinks with the 25% bonus to two different disciplines at once (matching racial command ship bonuses) to the normal racial LP stores at 150,000 LP and 50m isk (~200m isk final product sale price).
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Commandships werden verbessert Quelle
Zitat
Absolution: Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances 10% bonus Medium Energy Turret capacitor use Command Ships skill bonuses: 5% bonus to Medium Energy Turret rate of fire 10%(+5) bonus Medium Energy Turret damage Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Information Warfare links Slot layout: 7 H, 3 M, 7 L, 5 turrets (-1), 0 launchers (-1) Fittings: 1500 PWG (-75), 400 CPU Defense (shields / armor / hull) : 3100(-263) / 5200(+595) / 4500(+176) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+7.5) / 87.5(+6.25) Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+9.38) / 80(+10) Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5 Mobility (max velocity / agility / mass / align time): 150 / 0.71(+0.006) / 13300000(-200000) / 13.09s(-0.09) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+25) / 210 / 7(+1) Sensor strength: 21 Radar (+5) Signature radius: 265 Cargo capacity: 375 (+25)
Damnation: Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances 10% bonus to Heavy Assault Missile and Heavy Missile velocity Command Ships skill bonuses: 10% bonus to all Armor hitpoints 10% bonus to Heavy Assault Missile and Heavy Missile damage (Was link bonus) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Information Warfare links Slot layout: 7 H, 4 M, 6 L , 2 turrets (-2), 5 Launchers Fittings: 1300(-290) PWG, 500(+25) CPU Defense (shields / armor / hull) : 3500(+37) / 5000(+395) / 4300(-24) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 87.5 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5 Mobility (max velocity / agility / mass / align time): 150 / 0.7(-0.004) / 13500000 / 13.10s(-0.08) Drones (bandwidth / bay): 50 (+25) / 100 (+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+20) / 210 / 7(+1) Sensor strength: 22 Radar (+6) Signature radius: 265 Cargo capacity: 645
Nighthawk: Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10%(+5) bonus to heavy and heavy assault missile kinetic damage Command Ships skill bonuses: 5% bonus to Heavy Assault and Heavy missile launcher rate of fire 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Information Warfare links Slot layout: 7 H, 5 M, 5 L , 2 turrets (+1), 5 Launchers (-1) Fittings: 825 PWG (+115), 550 CPU (-5) Defense (shields / armor / hull) : 5500(+695) / 3200(-163) / 3700(-144) Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+10) / 70(+7.5) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+6.88) / 62.5(+9.38) / 10 Capacitor (amount / recharge rate / average cap per second): 2812(-187.5) / 625s(-41.7) / 4.5 Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.02) / 14810000(+800000) / 13.35s (+1.15) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km (+20) / 195 / 9(+1) Sensor strength: 24 Gravimetric (+5) Signature radius: 285 Cargo capacity: 700
Vulture: Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Command Ships skill bonuses: 10% bonus to Medium Hybrid Turret optimal range 10% bonus to Medium Hybrid Turret damage (was link bonus) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Information Warfare links Slot layout: 7 H , 6 M, 4 L, 5 turrets, 2 launchers (-3) Fittings: 1275 PWG, 545 CPU Defense (shields / armor / hull) : 5300(+495) / 3400(+37) / 3900(+56) Base shield resistances (EM/Therm/Kin/Exp): 0 / 80 / 70 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25 / 62.5 / 10 Capacitor (amount / recharge rate / average cap per second): 3000 / 667s / 4.5 Mobility (max velocity / agility / mass / align time): 140 / 0.67(+0.042) / 14000000(-10000) / 13s (+0.8) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km (+20)/ 195 / 9(+1) Sensor strength: 23 Gravimetric (+4) Signature radius: 285 Cargo capacity: 400 (+55)
Astarte: Gallente Battlecruiser skill bonuses: 10%(+5) bonus to Medium Hybrid Turret damage 7.5% bonus to Armor Repairer effectiveness Command Ships skill bonuses: 5% bonus to Medium Hybrid Turret rate of fire (was damage) 10% bonus to Medium Hybrid Turret falloff Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Skirmish Warfare links Slot layout: 7 H, 4 M, 6 L, 5 turrets (-2), 2 launchers (+2) Fittings: 1350 PWG (-100), 440 CPU Defense (shields / armor / hull) : 3400(-444) / 4800(+476) / 5000(+195) Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+10) / 85(+7.5) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+8.13) / 83.75(+8.13) / 10 Capacitor (amount / recharge rate / average cap per second): 3000(+187.5) / 667s(+41.7) / 4.5 Mobility (max velocity / agility / mass / align time): 155 / 0.7(+0.03) / 12300000 (-950000) / 11.94s (-0.34) Drones (bandwidth / bay): 50 / 75(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+20) / 200 / 8(+1) Sensor strength: 23 Magnetometric (+5) Signature radius: 300 Cargo capacity: 400
Eos: Gallente Battlecruiser skill bonuses: 7.5% bonus to Armor Repairer effectiveness 10% bonus to drone damage and hitpoints (was 5% MHT damage) Command Ships skill bonuses: 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus) 7.5% bonus to Medium Hybrid Turret tracking (was link bonus) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Skirmish Warfare links Slot layout: 6 H (-1), 4 M, 6 L, 4 turrets (-1) Fittings: 1200 PWG (-225), 425 CPU (-25) Defense (shields / armor / hull) : 3600(-244) / 4600(+276) / 5200(+395) Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 85 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5 / 83.75 / 10 Capacitor (amount / recharge rate / average cap per second): 2812 / 625s / 4.5 Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13000000(-250000) / 12.69s (-0.24) Drones (bandwidth / bay): 125 (+50) / 250 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 8(+1) Sensor strength: 22 Magnetometric (+4) Signature radius: 300 Cargo capacity: 400
Sleipnir: Minmatar Battlecruiser skill bonuses: 10% bonus to Medium Projectile Turret damage (was 5% RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 10%(+5) bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret falloff Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Skirmish Warfare links Slot layout: 7 H (-1), 5 M, 5 L, 5 turrets (-2), 2 Launchers (-1) Fittings: 1300 PWG (-160), 425 CPU (-50) Defense (shields / armor / hull) : 4500(+176) / 3600(-244) / 3500(+137) Base shield resistances (EM/Therm/Kin/Exp): 75(+12.5) / 60(+10) / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 90(+5) / 67.5(+8.13) / 25 / 10 Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5 Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000(+300000) / 12.49s (+0.3) Drones (bandwidth / bay): 25(-15) / 25(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+25) / 220 / 7(+1) Sensor strength: 20 Ladar (+4) Signature radius: 240 Cargo capacity: 475
Claymore: Minmatar Battlecruiser skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was MPT RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was link bonus) 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity (was MPT tracking) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Skirmish Warfare links Slot layout: 7 H (-1), 6 M, 4 L, 2 turrets (-3), 5 Launchers (+2) Fittings: 1100 PWG (-290), 525 CPU (+10) Defense (shields / armor / hull) : 4700(+376) / 3800(-44) / 3400(+37) Base shield resistances (EM/Therm/Kin/Exp): 75 / 60 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 90 / 67.5 / 25 / 10 Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5 Mobility (max velocity / agility / mass / align time): 170 / 0.7(-0.004) / 12500000 / 12.13s (-0.07) Drones (bandwidth / bay): 50(+10) / 75(+35) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+20) / 220 / 7(+1) Sensor strength: 22 Ladar (+6) Signature radius: 240 Cargo capacity: 575 (+100)
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Shield boost und armor rep rate wird erhöht Quelle
Zitat Since we are reducing the power level of defensive gang links in Odyssey 1.1, we are planning to take the opportunity to also tweak local repairing some more. We will be boosting the rep amount of most local repair modules, such that someone with gang links after the patch will still rep less, but someone without gang links will rep more than they do now.
This will be a fairly short OP but I wanted to keep the feedback thread separate.
Increase the rep amount for all armor repairers (including AARs) by 15% Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
Edit: das gilt auch für capital module
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